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What Are Deepfake’s Impacts on the Media and Entertainment Industry?
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Trends Report 2018 – Future Shock is Now
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Discoverability by Design: Rethinking How Video Games Get Noticed
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Edmonton’s Growing Video Game Industry Sparks National and International Attention
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Trends Report 2019 – Ch. 4: Markets and competition
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Will virtual reality conquer the Canadian mass market?
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How to Create Captivating Content Using the Secrets of Magic
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Game Project Funding: Aligning Your Opportunity’s Timing with Source
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Body, Avatar and Gender in Virtual Reality
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Media Usages of 5–8 Year-olds: Children Take Control of Their Autonomy
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Studio+ and Blackpills: One Concept, Two Destinies
January 30, 2019
Storytelling AI: How Artificial Intelligence Feeds Creativity
April 5, 2019
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