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What Are Deepfake’s Impacts on the Media and Entertainment Industry?

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Trends Report 2018 – Future Shock is Now

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Discoverability by Design: Rethinking How Video Games Get Noticed

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Edmonton’s Growing Video Game Industry Sparks National and International Attention

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Trends Report 2019 – Ch. 4: Markets and competition

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Will virtual reality conquer the Canadian mass market?

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How to Create Captivating Content Using the Secrets of Magic

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Game Project Funding: Aligning Your Opportunity’s Timing with Source

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Queer and Trans Narratives in Virtual Reality

Body, Avatar and Gender in Virtual Reality

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Media Usages of 5–8 Year-olds: Children Take Control of Their Autonomy

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Studio+ and Blackpills: One Concept, Two Destinies

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Storytelling AI: How Artificial Intelligence Feeds Creativity

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LATEST POSTS

Black LGBTQ+ communities now have a safe place of their own:...

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