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Wits and Warfare: studying players to personalize their experience
Broadcasting from the Montréal International Game Summit, Keith Makse, of Red Meat Games, presents the strategy game Wits and Warfare and explains how they personalize...
The Renaissance goes intergalactic in Conflicks: Revolutionary Space Battles!
Conflicks: Revolutionary Space Battles! features a futuristic version of the French Revolution that blends real-time strategy with the physics of space. In an interview, cofounder...
We Happy Few: English Charm with a Pinch of Paranoia
We Happy Few takes place in an alternate, dystopic version of 1964 England. In an interview, Guillaume Provost, Founder of Compulsion Games, discusses the...
Splash Pop: Beat and eat an intelligent mob of characters on mobile
Splash Pop is a game where you have to eat up a mob of tiny creatures equipped with a sophisticated crowd mentality. In an...
Kôna has you conduct an investigation in the 1970s Northern Quebec
Kôna is a video game in which the hero must investigate the disappearance of a copper mine owner and local inhabitants in the 1970s...
Jotun: bringing to life hand-drawn giants, from Kickstarter to your screen
Game designer William Dubé shares his journey as an indie game developer, from quitting his job, to releasing the highly anticipated game Jotun after...
Leap of Fate: developing a new tablet control scheme for fast gameplay
Can a tablet control scheme be as effective as a PC or console control scheme? Montreal indie games studio Clever-Plays showed they were up...
Moon Hunters: when success rhymes with freedom
Moon Hunters, a role-playing video game (RPG) from Montreal studio Kitfox Games, will be coming out in 2016, yet it has already received considerable...
Secret Ponchos: How to Create a Polished Indie Game From Home
Vancouver indie studio Switchblade Monkeys proved that it’s possible to create a highly polished indie game with a small team working from home.
"A lot...
Arena Cyber Evolution: reinventing the MOBA
In this third episode of Indie Games Level Up! we talk to Montreal’s Spearhead Games about Arena: Cyber Evolution. This game is one of the world’s first...
Behind-the-scenes look at Afterland by Imaginary Games
This second episode of Indie Games Level Up! visits Vancouver to talk to indie game studioImaginary Games about their upcoming release Afterland, a free-to-pla19 card game on mobile....
Crowdfunding worldwide in 2014: facts and stats
There were over 1250 active crowdfunding platforms worldwide as of December 2014, the majority of which are located in Europe and North America. Approximately...
Indie games Level Up!: Tuque Games
Indie Games Level Up! is a series of interviews designed to provide a behind-the-scenes look at innovative Canadian indie video games and game studios....
The Autobiography of Jane Eyre: Using Bonus Content to Create a Successful Crowdfunding Campaign
Project Name: The Autobiography of Jane Eyre
Type of Production/Project: Digital Media (transmedia)
Funding Period: November 2013 to January 2014
Funding Target: $5,000
...
Solar Roadways: Building up Interest Before the Start of a Crowdfunding Campaign
Solar Roadways, the Indiegogo campaign launched to “smarten” our roadways through the installation of solar panels, raised $2.2 million and was featured by media...



























