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Virtual Reality

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Ctrl V: Bringing VR to the Masses

August 24, 2018

Felix & Paul Studios: Explorers of the Immersive Entertainment

August 9, 2018

Will virtual reality conquer the Canadian mass market?

July 27, 2018

Alice, The Virtual Reality Play: When the Real and the Virtual...

June 12, 2018

Telling stories with objects

April 27, 2018

What to Look Forward to This Year in Virtual and Augmented...

February 20, 2018

Binaural Listening

January 31, 2018

Inanimate Alice VR: How Digital Producers Can Thrive Working Across Oceans

December 18, 2017

Culture Is Everywhere: Voyages Sonores 3D and Cube

October 12, 2017

Venice VR and its Heavenly Isle of Virtual Reality

September 19, 2017

A Made-in-Canada Solution to One of VR’s Biggest Challenges: Directing Attention

August 10, 2017

Propellor Film Tech: rewriting the business model of the film industry

July 4, 2017

The State of Virtual Reality in Canada

June 28, 2017

Pulse on VR: A Living Ecosystem

June 27, 2017

Expert Advice on Creating Virtual Reality Projects

June 13, 2017
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